Skip to content
DayZ
DayZ 100% localFreeSign-in required

Spawnable types and starting loadout

Generate cfgspawnabletypes.xml (attachments, cargo, condition) and the init.c code for players' starting gear, with chance checks.

Last updated: 10/9/2026

100% local processing — saved in your browser.

Documentation
Checking your session…
Server installation guideNo server yet? Install it locally or on a VPS / dedicated server, ports and firewall included.

How to use Spawnable types and starting loadout?

cfgspawnabletypes.xml describes what spawns attached to or inside an item (a stock on a weapon, a backpack slot on a vest, the item's condition). Players' starting gear is defined separately, in the mission's init.c, through the StartingEquipSetup method.

  1. cfgspawnabletypes.xml tab: import your file or add an item with its class name.

  2. Describe attachments and cargo: one line per group, “chance | Item=chance, Item=chance”, or “preset=name”.

  3. Check the “Checks” panel (chances between 0 and 1, duplicates, condition range), then download the XML into mpmissions/<map>/.

  4. init.c tab: enter top, trousers, shoes, backpack, items and an optional weapon (exact class names).

  5. Paste the generated method into the CustomMission (MissionServer) class of mpmissions/<map>/init.c, replacing the old StartingEquipSetup, then restart.

Read the full documentation →

Frequently asked questions

Screenshot of the types.xml editor toolDayZSign-in required
Edit nominal, min, lifetime and usages of your DayZ items with search, bulk editing and validation.
LootXMLEconomyOpen
Documentation
Screenshot of the globals.xml editor (economy) toolDayZSign-in required
Tune your DayZ server economy: zombies, loot, cleanup and bases.
EconomyXMLOpen
Documentation
Screenshot of the Mod checker toolDayZSign-in required
Detect duplicates, missing mods and wrong load order on your DayZ server.
ModsDiagnosticsOpen
Documentation
DayZ
DayZSign-in required
Edit cfgeconomycore.xml: root classes, central economy logs and custom CE folders, with validity checks.
EconomyXMLOpen
Documentation
DayZ
DayZSign-in required
Edit events.xml: heli crashes, convoys, infected zones, animals. Counters, radii, children and consistency checks.
EventsXMLOpen
Documentation
DayZ
DayZOpen access
Generate serverDZ.cfg: name, passwords, slots, BattlEye, day/night, login queue and map, with live preview and import.
ConfigurationServerOpen
Documentation
DayZ
DayZSign-in required
Cross-check types.xml, mapgroupproto.xml and cfglimitsdefinition.xml: unknown usages, tiers, categories and tags, and loot that cannot spawn.
ValidationEconomyXMLOpen
Documentation
DayZ
DayZOpen access
Build the DayZ server launch line: -config, -port, -profiles, -mod, -serverMod, -BEpath, logs, and a ready-to-use .bat or .sh script.
LaunchModsOpen
Documentation
DayZ
DayZSign-in required
Edit DayZ Expansion Market categories: items, min/max prices, stock, JSON import and export with consistency checks.
MarketTradersJSONOpen
Documentation
DayZ
DayZSign-in required
Visualise the density of your map's loot points from mapgrouppos.xml: filter by building or usage, PNG export.
LootMapVisualisationOpen
Documentation