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Documentation: Rust server.cfg generator

server.cfg generator for a Rust dedicated server: server.hostname, server.maxplayers, server.saveinterval, server.pve, decay.scale, rcon.password and free-form directives. File import and export, local browser storage.

Last updated: 10/9/2026

Open the tool

A Rust server's server.cfg lives in server/<identity>/cfg/; each line is a console command without the “+” used on the launch line. This tool builds and imports it without sending anything to a server.

How to use the tool

  1. Enter the server name, description and URL.

  2. Set slots, save interval, PvE, decay and stability.

  3. Set a long, unique RCON password, then add free-form directives if needed.

  4. Download server.cfg, put it in server/<identity>/cfg/, then restart the server.

Launch line vs. server.cfg precedence

According to the Facepunch wiki, server.cfg values override those of the launch line. The folder is the one set by +server.identity. Check variable names on your version (some change): the “find decay” console command lists them. Defaults for fps.limit and decay vary between sources, hence the dedicated checkbox and no imposed value.

Frequently asked questions

Where do I put server.cfg?
In server/<identity>/cfg/server.cfg, where <identity> is the +server.identity value (folder created on first launch).
Why is a value ignored?
Make sure there is no “+” or “-” before the directive, that the name exists in your version (“find <word>” console command) and that the server was restarted.
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