Eco stores its network configuration in Network.eco (JSON format) in the Eco_Data/Server/Configs/ folder. Default ports are 3000 (game) and 3001 (web interface). This tool builds a valid Network.eco from values taken from hosting guides.
How to use the tool
Start the server once to generate the .eco files, then stop it: Eco rewrites its configs on shutdown.
Import your existing Network.eco (optional).
Fill in name, description, password, ports and public visibility.
If the server is behind a router or proxy, set RemoteAddress (IP:port, no http) and WebServerUrl (with http and the port).
Copy the file into Eco_Data/Server/Configs/ with the server stopped, then restart.
Limits of this tool
Difficulty.eco (skill costs, difficulty), WorldGenerator.eco (size, seed), Disasters.eco and Users.eco also exist, but their keys could not be verified against an official source: edit them directly. The Network.eco defaults come from hosting guides and may vary by version (for example the web port depends on the game version).
Frequently asked questions
- Where is Network.eco?
- In Eco_Data/Server/Configs/ (next to Storage/ and Mods/), created on first launch.
- Why do my changes disappear?
- Eco rewrites its config files on shutdown: only edit them while the server is stopped.
