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Project Zomboid
Project Zomboid 100% localFreeOpen access

servertest.ini and SandboxVars generator

Generate servertest.ini and servertest_SandboxVars.lua for your Project Zomboid server: ports, mods, PvP, zombies, loot and survival.

Last updated: 10/10/2026

100% local processing — saved in your browser.

Documentation
Identity
Access and admin

Default varies between sources (32 or 64): adjust to your hardware.

RCON stays disabled until a password is set.

Network

Main UDP port; DefaultPort+1 is used automatically.

World and mods

Maps separated by semicolons; Muldraugh, KY last.

Mod IDs separated by semicolons, in load order.

Numeric Workshop IDs separated by semicolons.

Rules
Safehouses
Backups
servertest.ini
Live preview — automatically saved in your browser.
PublicName=My PZ Server
PublicDescription=
ServerWelcomeMessage=Welcome to Project Zomboid Multiplayer!
Public=false
Password=
Open=true
AutoCreateUserInWhiteList=false
MaxPlayers=32
PingLimit=400
RCONPassword=
RCONPort=27015
DefaultPort=16261
UPnP=true
SteamVAC=true
Map=Muldraugh, KY
Mods=
WorkshopItems=
SpawnPoint=0,0,0
PauseEmpty=true
SaveWorldEveryMinutes=0
PVP=true
SafetySystem=true
GlobalChat=true
AnnounceDeath=false
NoFire=false
AllowCoop=true
SleepAllowed=false
SleepNeeded=false
KnockedDownAllowed=true
PVPMeleeDamageModifier=30
PVPFirearmDamageModifier=50
PlayerSafehouse=false
AdminSafehouse=false
SafehouseAllowTrepass=true
SafehouseAllowFire=true
SafehouseAllowLoot=true
SafehouseAllowRespawn=false
SafeHouseRemovalTime=144
AllowDestructionBySledgehammer=true
SledgehammerOnlyInSafehouse=false
BackupsCount=5
BackupsOnStart=true
BackupsPeriod=0
Server installation guideNo server yet? Install it locally or on a VPS / dedicated server, ports and firewall included.

How to use servertest.ini and SandboxVars generator?

A Project Zomboid server is configured in the user folder Zomboid/Server/: servertest.ini (network, mods, rules) and servertest_SandboxVars.lua (world and zombies). The “servertest” prefix is the server name. This tool produces both files.

  1. Start the server once (start-server.sh or StartServer64.bat), set the admin password, then stop it.

  2. Choose the file to generate (servertest.ini or SandboxVars) and import your existing one (optional).

  3. Set name, passwords, ports, map, mods and rules; for mods, prepare the lists with the “mod order” tool.

  4. Copy or download the file into Zomboid/Server/ (server stopped).

  5. Restart; sandbox changes only fully apply to a new world or through the server options.

Read the full documentation →

Frequently asked questions

Project Zomboid
Project ZomboidOpen access
Organise the Mods, WorkshopItems and Map of your Project Zomboid server: load order, duplicates and invalid IDs detected.
ModsWorkshopOpen
Documentation