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Project Zomboid
Project Zomboid 100% localFreeOpen access

Zomboid mod order

Organise the Mods, WorkshopItems and Map of your Project Zomboid server: load order, duplicates and invalid IDs detected.

Last updated: 10/10/2026

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Documentation
Import lines
Paste lines from servertest.ini.
Lists
One ID per line or separated by “;”.
Result
WorkshopItems=
Mods=
Map=Muldraugh, KY

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Server installation guideNo server yet? Install it locally or on a VPS / dedicated server, ports and firewall included.

How to use Zomboid mod order?

On a Project Zomboid server, WorkshopItems= lists the numeric Workshop IDs to download, Mods= lists the Mod IDs to enable (in load order) and Map= the maps (Muldraugh, KY last). This tool avoids syntax and ordering mistakes.

  1. Paste your Mods=, WorkshopItems= and Map= lines from servertest.ini and click Apply, or type the lists.

  2. Use one ID per line (or separated by semicolons).

  3. Reorder Mod IDs with the arrows: dependencies must load before the mods that need them.

  4. Fix the warnings (duplicates, non-numeric ID, main map not last).

  5. Copy the result into servertest.ini while the server is stopped, then restart.

Read the full documentation →

Frequently asked questions

Project Zomboid
Project ZomboidOpen access
Generate servertest.ini and servertest_SandboxVars.lua for your Project Zomboid server: ports, mods, PvP, zombies, loot and survival.
ConfigurationSandboxModsOpen
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