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7 Days To Die

Documentation: 7 Days to Die serverconfig.xml generator

serverconfig.xml generator for a 7 Days to Die dedicated server (V3.x): ServerName, ServerPort, ServerMaxPlayerCount, GameWorld, WorldGenSeed, WorldGenSize, Telnet, WebDashboard, SandboxCode and free-form properties. Imports an existing file, exports XML, saves locally. Defaults come from wikis; verify them against the file shipped with your version.

Last updated: 10/9/2026

Open the tool

A 7 Days to Die server is configured in an XML file of <property name="…" value="…"/> entries. Since V3.0, difficulty, XP, loot and blood moon settings are grouped in SandboxCode. This tool builds the full file without sending anything to a server.

How to use the tool

  1. Enter the name, password, region and player count.

  2. Choose the world (Navezgane or RWG), seed and size; paste your SandboxCode (generated in game).

  3. Secure Telnet (password) and leave the web dashboard off if unused.

  4. Download the file under a unique name (e.g. myserver.xml) and start the server with -configfile=myserver.xml.

Why not edit the shipped file

The shipped serverconfig.xml is overwritten on every game update: copy it under a unique name and pass -configfile=<name>.xml at launch (-dedicated must remain the last option). The defaults offered here come from the Valve wiki and the 7d2dmodding wiki (V3.x); some properties (e.g. difficulty-related ones) changed with V3 and may evolve, so check them against your installation's file. Properties missing from the form can be added as Name=Value in the free-form field.

Frequently asked questions

What happened to GameDifficulty and LootAbundance?
Since V3.0 these settings are encoded in SandboxCode. Generate it with the game's Sandbox options screen or a SandboxCode generator, then paste it here.
Why can't players find my server?
Check ServerVisibility (2 = public), that 26900 TCP/UDP and 26901-26903 UDP are open, and that client and server run the same version and branch.
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