
Bedrock server.properties editor
Generate the server.properties of the Minecraft Bedrock dedicated server: ports 19132/19133, game mode, difficulty, allow-list and performance.
Last updated: 10/9/2026
100% local processing — saved in your browser.
Shown on the LAN screen and pause menu.
Requires Xbox Live authentication; the allow-list depends on it.
true by default: only players in allowlist.json can connect.
IPv4 UDP port (19132 by default).
IPv6 UDP port (19133 by default).
Level of new players: visitor, member or operator.
World name and its folder in /worlds (no characters illegal in filenames).
Maximum view distance in chunks (5 minimum); costly for performance.
Chunks ticked around players, from 4 to 12.
Minutes before an idle player is kicked; 0 = never.
Thread cap; 0 = as many as possible.
server-name=Dedicated Server max-players=10 online-mode=true allow-list=true server-port=19132 server-portv6=19133 enable-lan-visibility=true compression-algorithm=zlib gamemode=survival force-gamemode=false difficulty=easy allow-cheats=false default-player-permission-level=member level-name=Bedrock level level-seed= texturepack-required=false view-distance=32 tick-distance=4 player-idle-timeout=30 max-threads=8
How to use Bedrock server.properties editor?
The Bedrock Dedicated Server reads its configuration from server.properties, next to the bedrock_server executable. This tool generates a file with the most useful keys and their verified default values; other keys (scripting, diagnostics…) keep their defaults when omitted.
Import your existing server.properties (optional) or start from the defaults.
Set the name, player count, game mode, difficulty and allow-list.
Adjust view-distance and tick-distance to the machine's power (higher values = more CPU).
Stop the server (stop command), replace server.properties then restart bedrock_server.
Frequently asked questions
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