Editor di globals.xml (economia)
Regola l'economia del tuo server DayZ: zombie, loot, pulizia e basi.
Ultimo aggiornamento: 09/10/2026
Elaborazione 100% locale — salvato nel browser.
Maximum number of animals on the map.
Maximum number of infected on the map.
Distance (m) at which spawn zones activate around the player.
Percentage of the economy generated on first start.
Number of items spawned when the server initializes.
Distance (m) around a player where no loot spawns.
Minimum damage at spawn (0 = pristine).
Maximum damage at spawn (1 = ruined).
1 = loot is placed on proxies (shelves, etc.).
1 = regenerates all loot on every restart.
Distance (m) around a player within which no cleanup happens.
Lifetime (s) of a dead animal.
Lifetime (s) of a dead infected.
Lifetime (s) of a player's body.
Default lifetime (s) of an item with no lifetime.
Number of items cleaned per cycle.
Lifetime (s) of a ruined item.
Frequency (s) at which the flag must be refreshed to keep the base.
Maximum cumulated duration (s) of flag refreshing.
1 = food spoils.
1 = temperature/wetness updates are active.
Number of respawn attempts.
Maximum number of players waiting to respawn.
Possible respawn types.
Login countdown time (s).
Logout countdown time (s).
Penalty (s) when disconnecting during combat.
Anti server-hopping delay (s).
Delay (s) before idle mode when the server is empty.
1 = the server starts in idle mode.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <variables> <var name="AnimalMaxCount" type="0" value="200"/> <var name="ZombieMaxCount" type="0" value="1000"/> <var name="ZoneSpawnDist" type="0" value="300"/> <var name="InitialSpawn" type="0" value="100"/> <var name="SpawnInitial" type="0" value="1200"/> <var name="LootSpawnAvoidance" type="0" value="100"/> <var name="LootDamageMin" type="1" value="0"/> <var name="LootDamageMax" type="1" value="0.82"/> <var name="LootProxyPlacement" type="0" value="1"/> <var name="RestartSpawn" type="0" value="0"/> <var name="CleanupAvoidance" type="0" value="100"/> <var name="CleanupLifetimeDeadAnimal" type="0" value="1200"/> <var name="CleanupLifetimeDeadInfected" type="0" value="330"/> <var name="CleanupLifetimeDeadPlayer" type="0" value="3600"/> <var name="CleanupLifetimeDefault" type="0" value="45"/> <var name="CleanupLifetimeLimit" type="0" value="50"/> <var name="CleanupLifetimeRuined" type="0" value="330"/> <var name="FlagRefreshFrequency" type="0" value="432000"/> <var name="FlagRefreshMaxDuration" type="0" value="3456000"/> <var name="FoodDecay" type="0" value="1"/> <var name="WorldWetTempUpdate" type="0" value="1"/> <var name="RespawnAttempt" type="0" value="2"/> <var name="RespawnLimit" type="0" value="20"/> <var name="RespawnTypes" type="0" value="12"/> <var name="TimeLogin" type="0" value="15"/> <var name="TimeLogout" type="0" value="15"/> <var name="TimePenalty" type="0" value="20"/> <var name="TimeHopping" type="0" value="60"/> <var name="IdleModeCountdown" type="0" value="60"/> <var name="IdleModeStartup" type="0" value="1"/> </variables>
Come usare Editor di globals.xml (economia)?
Il file globals.xml (in mpmissions/<map>/db) controlla le variabili globali dell'economia centrale di DayZ: popolazione di infetti e animali, quantità iniziale di loot, tempi di pulizia e regole di connessione.
Clicca su «Importa» per caricare il tuo globals.xml attuale (facoltativo) o parti dai valori vanilla.
Regola le variabili per gruppo (Popolazione, Loot, Pulizia, Basi, Giocatore, Connessione, Server).
Controlla l'anteprima XML a destra: si aggiorna in tempo reale.
Clicca su «Scarica» o «Copia» e sostituisci il file in mpmissions/<tua_mappa>/db/.
Riavvia il server: l'economia legge globals.xml all'avvio.
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